As the government’s sole Puzzle Agent, Tethers has his hands full: the strange case of Scoggins plunges him into a mystery that will challenge every ounce of his expertise, and possibly his very wits too. Tethers must overcome brainteasers at every turn, including mazes, logic puzzles and riddles. He soon realizes that these – along with the clinically pre-occupied townspeople, secret societies, and mysterious sounds from the forest – are intimately connected to the core conundrum. And what’s with the gnomes?
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